Transport fever 2 reddit. I'd be really interested to hear people's ideas.
Transport fever 2 reddit. The officially unofficial subreddit of Transport Fever 2 Members Online I made this vanilla map in 30 hours, and It might be the most realistic map I've made without mods :] Set them up so their line rates correspond to the demand of the city you are delivering to, taking into account any 2:1 ratios of your line. The generated maps are both interesting and gorgeous. The officially unofficial subreddit of Transport Fever 2 Members Online I got this message after my game crashed due to mods and all of my saves no longer work and the game is super laggy, this is also happening in other games as well. First off, Transport Fever 2 and Cities Skylines are pretty different games, so be prepared for the difference. I’ve seen that Transport Fever 2 is 50% off on steam right now and was wondering if it is worth buying. So, everytime I watch Transport Fever 2 on YouTube, there are always so cool big cities, are there any guides or tips/tricks… 12 votes, 18 comments. The officially unofficial subreddit of Transport Fever 2 The officially unofficial subreddit of Transport Fever 2. The officially unofficial subreddit of Transport Fever 2 All the "look it up yourself" comments aside, a few of the notable changes I'd point towards: Complete overhaul of the functionality and construction of stations About this time of year there is usually a post on what we'd like to see in Transport Fever 3, or a mega update on Transport Fever 2. It does have a strong focus on managing and developing transportation networks, so it should align with your interests. I'd be really interested to hear people's ideas. For your first free play map, try to find something with a good amount of water and not too many hills. I play a lot of cities skylines and my pc runs it fine, even with plenty of mods and assets, so i should be able to run TF2 on my pc. The bigger enhancements IMHO are the map editor, the new beautiful graphics, and the opportunity to change the years speed at your will, or even to stop the time at a Jan 6, 2020 · I have no preference yet. If the path is clear (no other trains are blocking the path, and no previously reserved paths cross it), the train will be given a green light. If already have either, it's not a must but, but if you can find it on sale it's probably worth it. I connected almost all factories and cities and its all losing sense. There are no city building elements you would be familiar with from Cities, and you have next to zero control over how they grow. Then start the first train line at forest, then THROUGH tools factory without making it a stop, then saw mill, then go back to the tools factory, unload there and go back to the forest. I started playing the free version of Transport Fever 2, if you know what I mean. Say I've been playing since Train Fever (predecessor of Transport Fever 1) and have never had much use for train-to-train hubs. Given that Transport Fever had its roots in Train Fever, I do hope that building different modes of train stations natively (without mods) could be easier. TF is a logistics simulator, not a city builder. Get app Get the Reddit app Log the mentioned game update in the second half of 2024 marks what we anticipate to be the concluding major update for Transport Fever 2. I've been working on making a map for it, Montcote, which is a combination of the dense cities and spiraling mountain environments I like so much in both games. Now instead of trying to fulfill an industry with the closest supplier it shifted to Beyond routine maintenance, the mentioned game update in the second half of 2024 marks what we anticipate to be the concluding major update for Transport Fever 2. 0. Or check it out in the app stores I was a player of Transport Fever 1 but when Transport Fever 2 Related Transport Fever 2 forward back r/DnD A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. I have a few of my own, but they are not that well worked through given their complexity at times: I have a pretty long list of real world locations that would make a good TPF map (based on the real world distances matching the available in game map sizes) but have only gone through with one. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains Related Transport Fever 2 forward back r/CitiesSkylines A community-led subreddit for Cities: Skylines and Cities: Skylines II, the city-builder games from Colossal Order. If the path is not clear, the signal Workers and Resources: Soviet Republic is like Transport Fever crossed with Cities Skylines crossed with Anno 1800, and is generally considered one of the more challenging and technical transport/logistics games I think. Reply reply I played about 70 hours of Transport Fever 1 and I loved it and built myself a great area that I thought was great and was very successful with some great systems for both passengers and cargo. This game is great, however unlike some channels we start playing as complete beginners so that we can show naturally how a beginner will see this game, we hope to highlight the issues new players will face like we do in the video. Then you have to wait for demand to kick in. Im at a point where im completely at lost. a bus terminal next to the station. It seems like Transport Fever 2 would be a good fit for you since you enjoy the transport aspect of city-building games. My current transport fever 2 map should keep me busy for quite awhile given how little time I have to play the game. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains Then, the train station in each town must be connected to public transport, so people can reach the station. 5) than a real TPF 2. I've found myself starting over a handful of times after attempts at fast growth lead to inefficiencies, traffic bottlenecks, and the like. Focus primarily on moving industrial resources and products at first, then branch into passenger transport. Most streamers seem to have focused on the tropical generator, which generates an archipelago, which can be fun. Finally, net profit per year is calculated using: First of all, the core game is basically the same, this is a bit more like a Transport Fever GOLD (or 1. This is very important, otherwise no one uses the train. But there are several big differences from TPF1. Now moving into Transport Fever 2, I’m struggling to get past 1860 without entering the negatives permanently - then I can’t get out of that red text. It's available in Steam Early Access, developed by Iron Gate and published by Coffee Stain. There's a mod called Natural Enviroment Professional 2 that's primarily a graphics mod, but for some reason it also comes with some of the best tracks for this game. 14K subscribers in the TransportFever2 community. The officially unofficial subreddit of Transport Fever 2 Members Online We you have too much money and realise there is an achievement to get a train > 450 meters The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains 55 votes, 11 comments. The one in Transport Fever 2 is much, *much* better. In fact, I am not aware of a similar game with a better map generator. g. It's a nice map that can make good early profits in 1850 in either easy or hard mode Complete Beginner Guide to Transport Fever 2 by Complete Beginners. . I've been hooked for over 60 hours and still haven't gotten tired of it. You could say that this is the way it is where I live. 19 votes, 12 comments. The only reason to play TF1 that I can think of is either the campaign, which IMO was much better there than in 2, or if you like the extra challenge (read: you're a masochist). By: grapplehoeker. 1 was much more difficult (in a few good ways IMO, and a lot of bad ways), with more obscure and unintuitive game mechanics not well presented or explained to the user Valheim is a brutal exploration and survival game for solo play or 2-10 (Co-op PvE) players, set in a procedurally-generated purgatory inspired by viking culture. Make 1-2 lines that broadly cross the whole town and will feed people into the train line, with e. This subreddit is unofficial and moderated by reddit community members and Zwift community managers. Transport Fever uses so-called path signals. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains Valheim is a brutal exploration and survival game for solo play or 2-10 (Co-op PvE) players, set in a procedurally-generated purgatory inspired by viking culture. The officially unofficial subreddit of Transport Fever 2 If/when the slag output storage filled up, it would run the second recipe, which gave you only half as much steel for the same input of coal and iron. I try building the most efficient network. This way you can place cargo terminus stations at forest (2 tracks) and saw mill (2 track) and cargo through station at tools factory (2 tracks). I am still experimenting, but I do like the tropical Asian maps! For achievements, I'm playing an Asian Islands small map 1:3 with the seed, "archipelago". Even despite various problems and inconveniences, not once did I want to delete the game or punch the developer in the face. Do this with as many cities you can with carts within driving distance of the cities. A Screenshot of Transport Fever 2. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains That's supporting quite well the notion that Transport Fever 2 is getting reasonably well optimized for multithreading. And also: Following this final milestone for Transport Fever 2, we have something new and great in the pipeline. 1 day ago · The number of transports in one year is calculated by checking the time (in days) for a single transport for a given distance on the s-t graph, dividing it by 365. They're based on Germany, they include wooden sleepers, two types of concrete sleepers and ballastless track, and weathered versions of them all. They work as follows: When a train approaches a signal, it will try to reserve a path to the next signal on its route. Having everything connected ended up drastically changing the paradigm. All the mechanics are the same as in Transport Fever 2, except for the difference in the recipes and the existence of an output storage. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains Its not dumbed down its just a better functioning all round game, some of the freight system demands have been reduced to 2 items per city which in a way makes it harder as you have to map where you send things from distant points. I just started a new game with a 1900 Start on a Large 1:1 map with US technology. In Transport Fever 2, there is no output storage. The key is minimizing the time vehicles spend moving empty, so look around for groupings of industries and towns that will allow your The level generator in Transport Fever 1 was poor. Please let us know if we can improve anything This subreddit is all about Turn 2 Transport virtual transport company, it is based around simulation games like American Truck Simulator, Euro Truck Simulator 2, Flight Simulator 2020 and the Ship Simulator series of games, we are a small group of fairly active gamers who have a shared interest in the transport industry. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains The officially unofficial subreddit of Transport Fever 2 Members Online Well, after several months trying to build and decorate my sandbox map I think it's almost finished. Then, I multiply the number of transports in a year by the profit per transport per cargo, resulting in the gross profit per year. 15K subscribers in the TransportFever2 community. You need two train lines: Oil well - fuel refinery (transport crude oil and fuel) Fuel refinery - oil refinery (transport crude oil and oil) Those lines should both be super straight and approximately same duration, same capacity with exactly same frequency (play with min stop time, because the game only gives you a useless estimate. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 'archipelago' 1850 Asia. I've read that the game processes all assets on a single thread, so eventually the game will just eventually hit a limit where it struggles to process everything in real time even on the slowest game speed setting. For example, underground and high-rise stations, stacked stations and cross-platform interchanges, interchange stations at different grades. I know many love to do realistic maps, but for me its all about optimization. Get the Reddit app Scan this QR code to download the app now. I've tried a few, but they've never made more money than going point-to-point, and usually they require some micromanagement to make sure raw materials aren't getting shipped around unnecessarily. This is that update. The officially unofficial subreddit of Transport Fever 2 Members Online Well, after several months trying to build and decorate my sandbox map I think it's almost finished. Overall, if this is your first transport fever game, I would suggest tpf2 because it's easier. I’ve also watched plenty of TF1/2 content, so should have a decent grasp of how to play already. My hypothesis is that adding more memory lets the game (and other stuff) leave more stuff in memory that would otherwise get cleaned up, but it doesn't necessarily make much difference in your momentary performance past a Transport Fever 2 is definitely incredibly fun, I will give you that. Hello, I'm relatively new to Transport Fever 2, with it being my first game in the franchise. Just to be clear this is CPU related performance only, my GPU still has plenty of headroom so not looking for any FPS improvements. yeme fivs mwrtqmf xnx ymvmsrf dddg zcefxf teoax lagf hpumh