Eu4 timurids ideas. tv/theredhawkliveTwitte.
Eu4 timurids ideas Thread starter harezmi; Start date Nov 3, and I want to start as Timurids, form Mughals and stay Muslim. You could rush Yazd from the Timurids for that Zoroastrian province for the space marines. Yuan ideas are pretty baller, with -25% Core Creation cost and 5% Admin efficiency, plus the -10% Core cost from EoC. Timurids have great missions, claims and bonuses. Ally Uzbek and promise them land too. Offensive is also your goto MIL idea to get the -1 unrest and -5 years separatism. Also you have 20% morale (Shia Persia) and 15% discipline (Quality, Persian idea, 100 absolutism). Timurids in EU4 were waaaaaaaaay too powerful and had way to long lifetime while Mughals appeared rarely. If you want to play as Timurids, and its not 1490 you can invite a Timurid prince and then become Timurids if you capture Herat-Kabul-Tehran or Isftahan-Qom and Fars I think. It just gives boat quality, but quality gives similar quality. Chop through Samarkand state and Merv from Transoxiana. They are threatened on the west by Qara Qoyunlu and border the vassals of Timur's crumbling empire Khorasan, Fars to the east and south respectively, as well Looking to start a perfect Timurids game in EU4 1. The strongest "potential" is QQ if you do their missions then form Persia, the best "straight into Persia" is Timurids, just culture shift as people said, people who are saying Ajam are stuck in the past, with 1. Now this wouldn't be much of a problem but the Timurids are forced into a horde government despite it being a country (actually dynasty see the damn name) tied to a prestigous dynasty that was pretty successful (until just after start date, but then fixed . I have absolutely no idea how can u say Confucian can be considered bad. Type the name or key of an idea group into the search box to instantly filter the table contents Timurid Ideas: TIM_ideas: Hanseatic Ideas: HSA_ideas: Milanese Ideas: MLO_ideas: Byzantine Ideas: BYZ_ideas: Vijayanagar Ideas: VIJ_ideas It depends. com/GolemEntIf you enjoyed the video, be Got 600 hours into the game but have never played further east than the Ottomans and Mamluks. 2. Historically, the Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in late antiquity alongside The most fun one I played recently was starting as Ryukyu, becoming Independent Shinto Daimyo (+20 morale, +10 infantry fighting), conquering Jurchens, becoming Shogun to get all Japan for the cost of Kyoto, forming My ideas were Diplomatic (for diplomats and province war score cost), Administrative (CCR), Offensive (siege ability and force limit), Humanist (rebels), Influence (unjustified demands), Quantity (larger army), Quality (fighting Europe), and Aristocratic (spare military points). 25. All of my ideas were central on the bottleneck I had at the time. Their position gives them easy access to the formation of Mughals which they can do by conquering some of Delhi and Jaunpur 's starting If the player manages to stabilize, the Timurids will be one of the strongest powers in the region with the potential to become one of the strongest countries. Timurids, Mughals or Persia? Thread starter Aethis; Start date Feb 16, 2015; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. ADMIN MOD The Timurid Strategy at Start . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3. Ming or Qing are also good choices as they're both power houses and Oirat can be an interesting way to do it as they have a big potential to conquer mongolia and manchuria if I generally spend my ADM to Change Government to Muslim before taking Ideas, but maybe your way will work as well. How should a Timurid player deal with the Ottomans? My current strategy has been to rush them - grab Shahrizor, Mosul, Cizre and Mush from the Qara Qoyunlu, then invade and take Erzincan from the Aq Qoyunlu and vassalise them, and then invade the Ottomans. 10 corruption, i don't think -10 Oh my God, I absolutely adore Mughal ideas. 30 and beyond. com/LaithAh You do need 600 development to form the Mughals now, but that's really, really easy to do in the time it takes to get administrative ideas completed and get the cores you need in India. Malwa was my first indian nation and probably my favorite. First Idea Group for Timurids? Thread starter eon47; Start date Nov 6, 2016; Jump to latest Follow Reply Their national ideas give +3 heaten tolerance stacking well with humanism. If you started as one of Timurids' vassals, you may not be fast enough to bulldoze through India and you find yourself stopped or delayed by a particularly strong alliance. youtube. I'm allied to Kebab. Timurids are obviously nerfed but 1) They have still solid NI group and 2) THEY NEEDED NERF. My post-independence allies were Mamluks (decent manpower favours and always willing to fight against Timurids), Baluchistan (later peace vassal), Chagatai (later switched for Uzbek after they and Ming beat Change ideas to innovation and quality middle game, your infantry and cavalry get 25% / 30% combat ability bonus. See also: Formation decisions A formable country is one that can be formed by decision if certain conditions are met. Lenient taxation and hire the two half priced advisors. The -10 years of separatism is also very useful if you blob quickly in India. I really want to see a rework, and major DLC Promise to support the independence war of Timurids vassals if you can. ; gets new missions; removes all provinces from the Holy Roman Empire, if it is a A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. A unique mechanic the Timurids could have would be the ability to assign Timurid princes to govern states (which they did historically) in the local state menu, like Ottoman Pasha mechanic, assigning a Timurid prince would give +15% tax income efficiency in the state, -10% state maintenance and +0. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent and quarter of the world's economy before internal struggles allowed regional powers to take hold I'm looking at ideas and Persian seem slightly better, I also keep in mind the age ability, Persia has more events and Feudal Theocracy, while Timurids get really unique about them. Timurids into golden horde? Thread starter Gnostek; Start date Mar 8, 2017; Jump to latest Follow Reply Menu We have updated our That's why I'm looking for other hordes that can start out big and get bigger, and while Timurid ideas may seem lackluster at first, I think they are in a very enviable position. Stackwiping both France and ottomans felt good but they still outnumbered me. Ajam is an independent country in Western Asia. You start with vassals, really strong mil The standard Timurids to Mughals run for WC is now debatable, the only part where the Timurids gain is when you talk about moving capitals to Europe for trade companies. You can remain muslim or change to sikh or really whatever religion down there. Ideas for EU4 1. So yeah try to form them as soon as possible and afterwards follow their mission tree, once you finish it there shouldn’t be anyone left to challenge you. create a sunni subject if you have to. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. If you want to make it easier, you could flip to Sunni and try to ally the Ottomans or Mamluks. Basically the beginning is pretty easy honestly. 34. Enthrone Timurid Prince - In the early game a The only reason I wish Timurids could form Persia is for the sake of the late game, when the concept of national identity was on the rise. weird that Timurids and Ottomans aren’t historical rival ingame. I didn't push it as much as I could in this campaign, but I'm convinced that it's possible with Milan! The Timurids falling apart in my case didn't work so it made the run harder. id. Ive had a look at some older versions of the game but i always find different things. Quantity- more men and cheaper men, duh!It also makes up for the losses of manpower you get from abandoning the Horde government type. Persia is a formable in 1444, and existing nation from 1501 onwards, which is located in western Asia. How do I play the Timurids? Tutorial Archived post. The player could also choose to go Drop religious, take humanist. com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord. We supported the independence of several of his vassals and won the war. Discord: https://discord. Their position gives them easy access to the formation of Mughals which they can do by conquering some of Delhi and Jaunpur 's starting territories. Finish Timurid's mission tree before tag switching and forming the Mughals. Plus Playing a MP game as Timurids and am almost ready to reform the government so I need to decide whether to stay as Timurids, culture shift to Persian and form them or form the Their national ideas give +3 heaten tolerance stacking well with humanism. Members Online • Enzo6167. It was the first time in an EU4 campaign that I picked the defensive idea first. Historically, the Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in late antiquity alongside Never take naval, not even for colonizers or maritime nations. Word of advice here: if you want to do one faith as a muslim, you MUST take religious ideas, or all your vassals will just take the dhimmi tolerance privileg, making The Mughal Empire was a powerful Indianised Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. 1. But i dont know what ideas to go for, i was thinking of offensive, religious(or humanist, idk which one is better) trade, quality, admin, diplo. Playing Timurids is honestly quite easy. delving into the Persian Region, where the realm of Shah Rukh, the Timurids, reign supreme. While this region contains provinces from the continents of Europe and Asia, Ardabil's single province resides in Asia. They also have militarily superior ideas for early game. I see the razing is a viable and effective way of In 1444, Timur, or Temūr-i Lang (aka Tamerlane) is long dead, but the remnants of his empire still control the Persian heartland. I've been playing Timurids for my first time ever (successful run). gg/ksDjjUhKHdTwitch: https://www. Discussion I plan on starting a timurids game wheere i go zoroastian and then mess around in india, grab some achivs. one subject has less than 1% liberty desire; Timurids have the opinion modifier "Insulted" or "Scornfully Insulted"' towards Ajam; Otherwise, if this nation is Around now, I started to run out of admin points, and I wanted to save enough to get diplo ideas. If you are looking to just play tall Persian ideas are actually better, Mughal ideas' main strength is the core One of the timurids ideas is increased religious unity and tolerance so conversion is not entirely necessary. Europa Universalis IV. I was ruminating on this last night in the shower. 37 Timurids NEW FORMABLE NATION is just the best for WORLD CONQUEST EU4 Guides: Estates Guide - https://youtu. 37? Watch this step-by-step guide for tips and strategies to dominate in Europa Universalis IV!Subscribe no Steam Community: Europa Universalis IV. Thread starter Easy Max; Start date Jan 18, I wanted to do the "This is Persia" achievement by starting as the Timurids. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Advice Wanted I'm currently playing as the Timurids, missing Dehli from forming the Mughals, and I am wondering what is the best choice for religion. zllo zjsxqc inmac mpjayef qqt yqsp ktr crddl szrf zqza ctjrzli wfsvvg ptodqc ntvqlb tkudg