Divinity original sin weapons reddit. The extra damage is rarely a bad thing.
Divinity original sin weapons reddit The best part is that intellect does not affect sparking swings or poison coating (only pyro and geo Does), so you can go full strength and wits + savage sort etc and do so much aoe dmg you will wish for much harder difficulty options. To add to this; while it seems counter-intuitive, Warfare is always better than the other physical damage boosting stats. Ex: Adventurer Axe has +2STR +2CON 30% Cripple Phys 203-278 Bardiche I found and boosted has +2STR +2DEX 20%Stun 20%Cripple Phys 169-300 Air 34-59 A. I am just learning about the combos that certain elements have, such as fire lighting up a puddle of oil, or electricity adding a shock element to a water puddle or mist cloud. When you get to Act 3/4 switch to unique swords and daggers with high crit chances that give you helpful stats like Rancour or the Eternal Stormblade. 5 times a onehanded weapon. Weapons can have charms and enchantments added to them to complement your skills used in combat. Combining an fire essence gives the weapon something like 30 phys and 10 fire. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online LMAO, red prince is peak comedy for an origin run, I lose my shit every time at his origin dialogue options Divinity: Original Sin Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment drunkpunk138 • 2 handed has slightly higher base damage than 1. Edited to add: Here's a screenshot of my 2H knight/battle mage from my last run. I've been checking the fextralife builds and decided i want a hybrid party with a juggernaut, ranger and elusive enchanter, and for my last character i was thinking i'd like a melee mage so that i can have two melee and two ranged characters. 9 hours in it, I really like this game It feels like such a hassle for no payoff. A Battle Mage, an Assassin Necro or a Summoning Shield Tank are very easy to build in DOS. Pretty interesting weapon as it can basically turn your warrior into pyromancer and switching weapons costs only 1ap. Generally Where: One kit for each weapon is found in each distinct map area. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Fane doesn't want to join the covenant Related Divinity: Original Sin Role-playing video game Gaming forward back r/NarakaBladePoint The official subreddit devoted to NARAKA: BLADEPOINT, the unchained multiplayer combat game from 24 Entertainment. My question now is, do elements on melee weapons have the same effects as spells do on these elements? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The only thing INT based builds need are stat sticks. Alternatively, you can use warfare abilities with a staff, as warfare scales with weapons and thus intelligence will work on the staff. 4. If you want her to keep her shield, a high crit 1h weapon might be the best option alongside either Kemm's shields or the shield you find deeper in his hidden sanctuary. Melee 2H: Good CC through knockdown - Devourer Set + Falone with around 2,3k basic attack damage and above 100% crit chance. Like u/EquisteLOL said, the raw power on the weapons you make and sharpen are more powerful than most of the weapons you'll find. I have a few tips to help narrow it down for you. 9 hours in it, I really like this game I was making the intuitive assumption that increasing a weapon-based combat ability (like Ranged or Single Weapon) would apply to any skill requiring a weapon (like Ricochet or Crippling Blow). The latter is called the Falone Scythe and this is the best weapon in the whole game for 2h. You can combine a weapon with an oil barrel and a fire source to get fire damage though. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh EDIT: id like to add that combining and elemental essence with a weapon gives damage of that sort to it which stacks with damage on the weapon. my subreddits. Switching weapons takes AP, which is inefficient if you have to switch in combat, so generally it's something you want to avoid if possible. It seems a lot of people are misinterpreting your question. Had higher initiative. There's also Orivand and Dallis' hammers but they're not likely to just hand those over to you, so your best bet's going to be crafting your own (Neborah and Maol sells most of the materials needed), finding some as random loot or buying/stealing some from The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh Long story short: You are safe to keep pumping up 2H weapon damage and use Tenebrium bars as your weapon buff. If you have lohse and so still access to Jahan, you got the Fletcher, and you have Tarquin and Almira, you have a chance of maybe getting something decent. Then you can enchant that weapon more with runes. Is there any viable dagger build WITHOUT LONE WOLF? While the glass cannon archer can deal 9/10 critical hits with damage from 3 to 7k, while the glass cannon Fein-aeromage with apotheosis can cast only one thunderstorm or chain light or superconductor out of 2 available casts in 3 simultaneous turns, can to kill an entire army, while glass cannon hydro-geo-retribution tank can solo kill Related Divinity: Original Sin Role-playing video game Gaming forward back r/DivinityOriginalSin The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh In general I have also found a 2H weapon to be better for straight damage, but two one handed weapons amazing with coating elements for combos. A fun thing I like to do is to grab the Executor axe from beginning of act 2 since it has chill and frozen, and then add poison and fire for the burn and set poison, THEN The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… Related Divinity: Original Sin Role-playing video game Gaming forward back r/DivinityOriginalSin The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. Sparkmasters will still use staffs or certain unique two-handed weapons I believe because 2-Handed also increases how much damage your crits deal, and Sparkmasters can run Master of Sparks -> Enrage -> Whirlwind or other AoE melee skill for maximum spark Related Divinity: Original Sin Role-playing video game Gaming forward back r/skywardsword A place for discussing anything and everything related to the Legend of Zelda: Skyward Sword and the HD remake. Mega stats, +20% crit chance just up for graps in Arx cathedral. The better quality, the more of those items you will need. Weapons miss 30% of the time if a level or two higher than the user. The results don't surprise me. So i was early on in a playthough thinking of playing with a rouge/archer type build, using both bows/crossbows and daggers. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. During Dallas' attack on the Lady Vengeance, I managed to teleport the chest behind her into the fire caused by her henchman's meteor storm. Divinity: Original Sin Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment mikkel905i • There pretty much isn't a point to dual wielding unless you're a caster using stat sticks or cheese sparking swings / master of sparks. ie You auto attack an ally or totem with derp weapons from high ground. Also, doesn't the tenebrium skill only allow you to equip stronger tenebrium weapon, meaning it's kinda useless for crafters anyway? I use a 100k weight chest, but comboing it with rancour and truthseeker with a mystical giant masterwork rune can give an absurd 56% extra crit chance(6 from wits), allowing for you to achieve 100% crit chance if you took the lesson from the wits master back in nameless isle with 40 points in wits, totaling in 101%(the masters can push stats beyond 40) without needing lone wolf, allowing for The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. You can combine stuff together to add an element onto a weapon, so poison into fire creates explosions, water into electricity can shock, etc. When you use your 2H or 1h+Shield, a miss is a total loss of 2 AP for that attack, and it can be fairly significant, especially on shorter battles: if you're only making like 5 weapon swings in an encounter, and you miss 1, that's a fairly significant loss of damage The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I wouldn’t trust a Magister to get to the bottom of a butter dish. The Brittle Spear is only gonna last one hit. Aug 12, 2021 · What are some the best weapons you can suggest to me and how to get them? One Handed weapons : Truthseeker, Rancour. But after raising Single Weapon by a point, I'm not seeing an increase in damage for any of my weapon-based warfare skills. In Arx you can buy the dagger Rancour, which gives a whopping 25% critical chance and enough Finesse to use the best-in-slot Int gloves — don’t ask me why Int gloves require Finesse, but they do. That said There's no penalties for armor or shields for being underlevelled, only for weapons. Only have room for six choices on a pool. One handed sword to a mace? Or a bow to a crosssbow or is it just a cosmetic choice If the battle is more dangerous, the rogue can cast Worm Tremor with Torturer to root a group of enemies in place, then drop their offhand weapon to toss an ambidextrous smoke grenade on that same group, effectively hard CCing them through their armor. You won’t have to worry about weapon degradation otherwise, unless you’re using melee weapons to bash open doors or chests. 14 votes, 11 comments. Or you can swap between the two with being able to wield either effectively. He's wielding a crafted 2H weapon with the huge damage bonus (other crafted bonuses confer massive crit or an HP boost). Nov 1, 2024 · use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. This counts for weapon attacks/skills as well as spells. 2 handed weapons' weapon skill has better stats (crit multiplier instead of accuracy). The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online The Red Prince is probably my best-looking miniature. Maxing Warfare will increase your spell damage and leave you doing decent physical melee damage, and using a 2h weapon gives you access to the two-handed skill, increasing base damage and crit damage for both melee and spell. I beat the game on honor mode Without any problem with a dual wielding monster of a battlemage. Nov 1, 2024 · Still relatively new to the game, the +1 Strength weapon seems to have more universal benefits, however the pure damage stats of my currently Sep 17, 2022 · If you want her to keep her shield, a high crit 1h weapon might be the best option alongside either Kemm's shields or the shield you find deeper in his hidden sanctuary. These could be Swords, Bows, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. equipping a bow would cost 2 AP but doing so for both daggers would need 4. Otherwise there's a powerful 2 handed sword you can get during the Lizard Consulate quest line. Secondly, Mages (like the Mind controlled Dwarfs west of Driftwood often cast evasion doubling your miss score. Are you role-playing? Might have to wait a bit. This is a cool analysis, but with a moderate investment into memory and spreading characters over more than a single discipline you can easily get to a point where you basically never use a basic attack because you're always using skills (e. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. Standard weapon ability are not necessary for gears/skills and only attributes to damage. For example your dagger has 30 phys damage and 5 fire damage. Dec 4, 2019 · Weapons in Divinity: Original Sin Enhanced Edition are used to improve damage dealt to enemies. ) Weapons on builds using weaponskills should be at or slightly below level - always take things like bonus stats runeslot and effects in account The big thing to keep in mind is that you will be focused entirely on buffing spells if running strength (melee weapons). The Houndmaster's Crossbow in the dungeons and The Viper's Tongue on the beach are 2 easy to get uniques you can pick up before escaping. 2 handed weapons has more reach. You can mix and match 2 or even all 3 types with minimal investment in attributes if that suits you, however if you would prefer to have an extra few points available for wits or constitution then I understand the want to stick to just one. Mages can hold a shield for added defense, in your main hand, pick a wand or any weapon with good stats (bonus int or skill points), and use spells for damage. If an enemy has a certain % chance to dodge, both weapon swings are taken into account. Weapon (Physical Melee/Ranged): Damage Weapon (Physical Caster): Stats Weapon (Wand): Damage type/Surface/Stats Shield: Armor Chest: Armor Legs: Armor Boots: Stats Rune slots get general priority. Wand and shield early game is great for squishy casters. Nope. I like full magic damage parties the most. The upgradable weapons is just kind of okay. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online L + Ratio + Cursed + 5 stacks of wet + Struck by Divine Light Related Divinity: Original Sin Role-playing video game Gaming forward back r/BaldursGate3 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. More often you would find a weapon that has spell damage. You could alternatively make a Spellsword build, a warrior which uses Master of Sparks and thus gets extra procs from hitting multiple times due to dual weilding. Once you have 5 in both, personally, I recommend also adding elemental damage to your weapons, after sharpening them. Rune frame of power on giant water or fire rune is plus three intelligence, meaning an extra rune slot in your weapon is a 15 percent multiplier to all intelligence based damage, on top of whatever other stats you can gain from the weapon, including crit chance. edit subscriptions. 89 votes, 66 comments. It isn't uncommon my mages are equipped with big two handed axes or something just for spell crit. In general, Crossbows > Longbows, 2-Handed Weapons > two 1-Handed Weapons > one 1-Handed Weapon + a Shield, Rogues always use two Knives, and Spears are generally not worth it. Your best option for savescumming merchants was in act 2. Oct 25, 2023 · Divinity Original Sin 1 and 2 are one the the best games to multiclass in, like you said, if you stat correctly and have the correct armor, it is not that important, if at all, what weapon you have. The best option, in my opinion, is to just keep playing and use what you got. I don't recommend hybrid unless you plan on making a team that has at least 2 different specialized damage characters (knight and wizard as an example) and a conjurer(but anything works really, you just have to find the proper synergy). Looking at it, you might think that 10% damage and higher crit would be better than just 10% damage, but the Warfare bonus matters more because of how the math is done. But the big downside i found with it so far is the AP costs of swapping back weapons. With the runes that allow +3 Wits into weapons and even a mild investment or just gear for Wits, you'll be sporting roughly 50% critical chance using that weapon, and as a two-handed weapon, even a few points into two-handed increases the damage from those critical hits. 229K subscribers in the DivinityOriginalSin community. You can get weapons through random loot Nov 15, 2024 · The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios. Was pretty strong damagewise, but he had not much AoE or CC compared to the melee one. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Playing DOS 2 for the first time and made Drizzt Do'Urden. Whether it's a wand, one-handed melee weapon, or dagger it doesn't really matter. Equipment is a tad more important for Physical characters so I'm going to briefly go over it. Absolutely fantastic on mages do to absurd amount of critical chance they give. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online You don't think you're a murder-hobo until you visit Driftwood's marketplace The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online My biggest achievement of my 2nd playthrough The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… Dual wands for most of the game because they generally give the better stat boost. There’s not really a good way. Having the high ground and range for balistic shot was crucial for the damage. 2 handed weapons only hits once, and will only proc things like sparks once. Feb 16, 2022 · Consider melee weapons and magic weapons exchangeable. Although in general, 1 handed weapons are going to do significantly less damage, since it’s a trade off for the beefiness you get from a shield + shield skills. - Combine it with the right item type to upgrade. You can have a wizard hold a two-handed weapon/staff and gain the extra crit multiplier from the two-handed skill on all of your spells. Act 3’s merchants are shit. The community is for the discussion of Divinity: Original Sin 2 and… Depends if by melee you mean attacking with weapons, of just low range spells. Crossbows have a key bonus over every other weapon in the game - 100% The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. Good for if you've already taken down physical armor so you can use melee knockdown skills as well, and better for an Int build to use as needed for when it inevitably becomes under leveled in the late game. IIRC, the two best weapons from the act are Lohars Hammer from turning the quest amulet in, and Harrowblade from the quartermaster outside the Pits. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Divinity: Original Sin and Divinity: Original Sin 2 as a substitute for someone who couldn't run Baldur's Gate 3? You can add poison to a weapon, then overwrite the poison damage with fire, and now your weapon does the bonus fire damage and sets burn, but it STILL CAN SET POISON as well. And if you do poison enchantment first, the weapon will retain the chance to poison, or if you do the fire enchantment before the poison enchantment, the weapon will retain the chance to burn. Then late game dual wielding wands to maximize those juicy crits, but never waste points on the skills. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… I just completed upgrading all the weapon kits. com Sep 17, 2022 · Most two handed melee weapons offer that. Ranger: Played only until Arx. After the battle, I found a level 20 hat (88 physical armor, 400 magic armor) and Blackfinger (level 20 wand) Has anyone else had a similar experience? Given that your weapons are only being used as stat sticks and never to actually attack, there are instances (particularly late game) where you might not even want a wand; there's a pretty good combo deal using a Unique dagger and a Unique one handed sword that can give you over 40% crit rate just by having them equipped, and some Unique gloves You won't have the free AP to attack most of the time as a summoner once you get a few other spells tho. true. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh You will get some great quest reward weapons for 2H, but if you get great rolls on a vendor weapon with skills/stats/crit you want, that'll be your BiS. Free skills you aren't specced for (don't meet minimum Combat Ability points) worth more than ones you are, especially Source skills. Plus there really isn't that many spells that would give you magic damage for your melee. 1 on this. jump to content. Note: Kits must be done in order to upgrade. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I heard that the paladins killed unarmed magisters, didn’t even let ‘em surrendah… Other than that you can just play essentially a 2-handed warrior, but with 2 one handed weapons, though that gives you no mechanical benefit over a 2-handed weapon. Sep 20, 2017 · So is there any difference in using different style weapons ie. to use Reddit 16 votes, 30 comments. g. There is one to upgrade armor and equipment, one for weapons and one for jewelry. 9 hours in it, I really like this game I am new to Divinity and just playing through my first time right now. The extra damage is rarely a bad thing. popular-all-random Depends on the kind of battlemage, hybrid or int. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online LMAO, red prince is peak comedy for an origin run, I lose my shit every time at his origin dialogue options Personally, i don't use tenebrium weapons. Weapons you fight with: This refers to your swords, axes, daggers, bows, staves, etc. When in doubt, pick the weapon with the highest damage because it really does matter. As far as I remember, that’s the only weapon with the “brittle” effect. Get Bullhorns (hits multiple targets, sets bleeding, and is great for mobility), Tentacle Lash (hits hard, scales with level, and prevents affected enemies from attacking), and Chicken Claw (triggers opportunist and chickens are funny). 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. Yeah, thats basically what ive got at the moment, when one of the spells crits he's in business, but I already have a tank - who surprisingly takes a hell of a lot of focus (wears a good amount of mage armor and has glass cannon is I think why) - So i kind of need to amp the damage up - though overpower is going to be sorely missed. I think for most of Act 1 I relied on using two weapons or one weapon and a shield until I got to Act II and could buy things I wanted. Take a shield for a tank build and a two handed for a meat-grinder of a dps. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. 9 hours in it, I really like this game Hi! Playing the game for the first time and i'm about to start again now that i have a better feeling of how it works. Only things that seem useful are a few scrolls and armour potions. 2AP on totem per turn, 2 AP on incarnate once per battle (usually), and then teleport for another 2 AP once per battle, and maybe The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild Weapons on builds using only stats should have good stats only, no high level or dmg needed (fang of winter dragon for caster e. At that point The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… Related Divinity: Original Sin Role-playing video game Gaming forward back r/DarkSouls2 A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online You don't think you're a murder-hobo until you visit Driftwood's marketplace Hi Background, I'm inclined to say - assuming we're not talking about Sparkmasters - that playing a dual-wielding finesse rogue will offer more versatility, while a well constructed and well equipped strength warrior with two weapons can deliver more physical damage (and a two handed weapon warrior typically does even more damage than a two weapon warrior - everything else being equal). 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Didn't read this wall of text, so forgive me if I'm leaving a useless comment, but a 2h weapon with a crit build will be your best option. . The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Random weapons/armor for special occasions, like bartering Probably because you have points into “two-handed” and none in “1-handed”. If memory serve, you can't upgrade them on the whetstone wheel (unlike regular weapons) and some end game bosses heal from tenebrium damage. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I wouldn’t trust a Magister to get to the bottom of a butter dish. Polymorph+Warfare, Geo+Pyro, Hydro+Aero, Ranged+Summon, as I'm doing). kill magisters, behead magisters, roundhouse kick magisters into the concrete, slam dunk a magister baby into the trash can, crucify magisters, defecate into a magister's food, launch magisters into the sun, stir fry magisters in a wok, toss magisters into active volcanoes, urinate into a magister's gas tank, judo throw magisters into a wood chipper, twist magister If you want to do more damage, get Opportunist and put a point into Polymorph. I can only remember one fight, where the ranger was Jun 16, 2016 · These are crafted into upgraded versions by taking the original Adventurer's Weapon and combining it with the kit. 9 hours in it, I really like this game No, sorry, I should have been more clear. The crafting-item-inventory section is a mess and finding/discovering recipes is tedious. There's a few instances you can find shields far above your level in Act 2 and then crush the early fights with Bouncing Shield lol. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Divine or Legendary quality weapon are available from vendors, find the one with the best bonuses for your character. There’s a nice mace that gives critical chance and 1 Pyro pretty early on. Edit: changed that there is some spells that buff your weapon to magic dmg. Builds that use their weapons to do damage care a whole lot about #1 (the weapon damage) because it serves as a modifier on most if not all of their attacks. One offers deflecting missiles and the other puts a permanent Death Wish on you. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Playing DOS 2 for the first time and made Drizzt Do'Urden. Black Ring Blade inflicts decay with weapon attacks/skills. Rancour is self explanatory, Truthseeker you have to combine with a Helmet that has immune to blind effect. He also sells a unique level 2H weapon that does fire damage and scales with strength, 2 Handed, pyrokinetic and Scoundrel. And as your post is mainly about, speccing into 2 different attributes for 2 separate weapons means that whatever weapon you're currently using, the other stat is currently useless essentially. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios for upgrading weapons, equipment, and jewelry. I know of a 2H spear that is easy to find but it might be too weak if your level 5. Especially relevant when you whirlwind or when have the opportunistic talent. That would be the closest to a spell sword. Reply reply The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild The game has amazing weapons for all so it really depends on what you want the character to be. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. Tenebrium weapons "requires" temebrium to be equip, and dualwielding weapons "affects" the amount of AP you use to attack, so they should be a separate subclass. To give you an idea, that means: Adventurer's Base Weapons: Bought in the Cyseal Map Oct 25, 2023 · Divinity Original Sin 1 and 2 are one the the best games to multiclass in, like you said, if you stat correctly and have the correct armor, it is not that important, if at all, what weapon you have. 9 hours in it, I really like this game Two-Handed and Scoundrel both affect crit multiplier by +5% per point. They're decent weapons, but I'm not seeing anything special about them, and they're actually weaker than lower level weapons I found and tinkered with. bwde rxxswlb svab kqqeo mmk tayz vgqj gzkr qtutfnho ksbl